It doesn't matter how you've resolved the conflict situation with the Illusive Man, because all three endings lead to the same outcomes - Shepard will be transported to a new place. Here you'll have a chance to talk to the Catalyst that will take a form of a small child. Sadly you don't have any real influence on this conversation, so you should focus only on listening what the Catalyst has to say. The most important moment of this conversation is the explanation of the available game's endings. The most common situation is that you're presented with endings 1 & 2, however if you've fulfilled additional requirements you may also unlock ending 3.Notice - If you've gathered less than 1750 points of effective military strength, then you won't be allowed to choose the ending on your own.
In this case the game will make a choice for you and it depends on the decision you've made in the previous game regarding the Collectors base (whether it was destroyed or not).Notice - If you want to outsmart the game and watch all three endings without having to repeat the final battles, then after you've talked to the Catalyst you should exit the game for a while, find a catalogue on your hard drive containing saved games and create a backup of a file named AutoSave.pcsav. Once you've watched one of the endings you can exit the game again and replace the current autosave file with the one you've made a backup of earlier on. Main ending #1 - Taking control over the Reapers. Approach a large beam of white light and Shepard should automatically perform a jump (screen above). Additional factorsThe final cut-scenes played after choosing an ending may be different depending on your previous decisions, however the main factor is how many points of effective military strength you've managed to gather. All posibilities are listed in the table seen below:NUMBER OF EFFECTIVE MILITARY STRENGTH POINTSMAIN ENDING 1MAIN ENDING 2MAIN ENDING 3LIST OF CHANGESless than 1750 pointsunavailableunavailableunavailableThe game will automatically choose the ending depending on the decision from the previous game regarding the Collectors base (whether it was destroyed or not).
The Earth is destroyed and Shepard dies.between 1750 and 2049 pointsavailableavailableunavailableThe Earth will be destroyed only if choose ending #2. Shepard will die no matter how you'll decide, however the Normandy crew members may be saved if you choose ending #1.between 2050 and 2349 pointsavailableavailableunavailableThe Reaper attacks leaves Earth devastated no matter how you'll decide. The same thing applies to Shepard, because he can't survive.between 2350 and 2649 pointsavailableavailableunavailableThe only way to save the Earth from being devastated is to choose ending #1. Shepard will die no matter how you'll decide.between 2650 and 2799 pointsavailableavailableunavailableThe Earth will be saved and Shepard will die no matter how you'll decide.between 2800 and 3999 pointsavailableavailableavailable2800 points is a minimum required to unlock ending #3. The Earth will be saved and Shepard will die no matter how you'll decide.between 4000 and 4999 pointsavailableavailableavailableThe Earth will be saved no matter how you'll decide. Shepard can survive only if you choose ending #2 and only if Anderson wasn't executed by the Illusive Man.more than 4999 pointsavailableavailableavailableThe Earth will be saved no matter how you'll decide.
Shepard can survive only if you choose ending #2.Importing a character from ME3. The next time you'll try to a start a new game you should notice that a new option has appeared on the list - Importing a character from ME3. This function has very similar principals to New Game Plus modes found in many other games, so you're allowed to replay the campaign using a highly developed character. The game allows you to keep your experience level, your powers, your reputation, your equipment and your credits. There's also one more important change - you can upgrade your weapons up to level 10 (level 5 is the maximum when you're completing the game for the first time).
I'm playing with XBox360, no XBox Live Gold membership.
The ultimate ending to the Mass Effect trilogy was famously. Now, Mass Effect and Mass Effect 2 lead writer Drew Karpyshyn has openly discussed his original plan for the trilogy's conclusion. He also uses the phrase 'techno-science magic reasons', which I am 100% a fan of.Talking to, Karpyshyn details the ending, which he admits wasn't 'super fleshed out'. The plot would have revolved around Dark Energy: something that was mentioned in Mass Effect 2, but never expanded upon.'
Left 4 dead arcade. Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn't decided on yet,' Karpyshyn said. 'Maybe using this Dark Energy was having a ripple effect on the space-time continuum.' Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe.
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Mass Effect 3 How To Get Best Ending Video
Being immortal beings, that's something they wouldn't want to see.' Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren't quite right, the Protheans were close as well.'
Ascii table. Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction.' Karpyshyn left BioWare shortly before the conclusion of Mass Effect 2, with Mac Walters taking over as lead writer for Mass Effect 3. Even so, Karpyshyn defended series' real ending, pointing out that his planned version was just as likely to disappoint.' I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want. It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be.'
If all that 'techno-science magic' seems far-fetchced, the ideas got even weirder:'Some of the ideas were a little bit wacky and a little bit crazy. At one point we thought that maybe Shepard could be an alien but didn't know it. But we then thought that might be a little too close to Knights of the Old Republic character Revan.'